Cybersex, also called computer sex, Internet sex, netsex and, colloquially, cyber or cybering, is a virtual sex encounter in which two or more people connected remotely via computer network send each other sexually explicit messages describing a sexual experience.
In one form, this fantasy sex is accomplished by the participants describing their actions and responding to their chat partners in a mostly written form designed to stimulate their own sexual feelings and fantasies.
Let me share with you some of the interesting stuff they told me about Japanese women! Andre, a Jamaican man, went on a trip with his Japanese girlfriend. This exchange seemed innocent enough to Andre, until a few months later when their relationship got tense. Andre, the aforementioned Jamaican guy, also realised that he tended to have bad experiences with girls he met in bars.
Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems.
It can also be performed using webcams, voice chat systems like Skype, or online games and/or virtual worlds like Second Life.
Cybersex provides various advantages: For many the primary point of cybersex is the plausible simulation of sexual activity, and this knowledge of the other is not always desired, but this is also criticized as the emptying out of embodied relations.
Without continuing to draw off our historically ambivalent faith in embodied relations, techno-sex quickly becomes hollow, unsatisfying, no more erotic than collecting answers to what-are-your-measurements questions. By continuing to draw off that ambivalent faith, techno-sex and the many other practices of disembodying interaction contribute to a changing and increasingly abstracted dominant ontology of embodiment.
There is disagreement over whether cybersex is a form of infidelity.
While it does not involve physical contact, critics claim that the powerful emotions involved can cause marital stress, especially when cybersex culminates in an Internet romance.
Some online social games like Red Light Center are dedicated to cybersex and other adult behaviors. Cybersex may also be accomplished through the use of avatars in a multiuser software environment. In Tiny MUD variants, particularly MUCKs, the term Tiny Sex (TS) is very common.
the increased popularity of webcams has raised the number of online partners using two-way video connections to "expose" themselves to each other online—giving the act of cybersex a more visual aspect.
There are a number of popular, commercial webcam websites that allow people to openly masturbate on camera while others watch them.
Using similar sites, couples can also perform on camera for the enjoyment of others.
In several known cases, Internet adultery became the grounds for which a couple divorced.