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Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal.With appropriate programming such a display could literally be the Wonderland into which Alice walked.” – Ivan Sutherland This paper would become a core blueprint for the concepts that encompass virtual reality today.

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  In the 1930s a story by science fiction writer Stanley G.

Weinbaum (Pygmalion’s Spectacles) contains the idea of a pair of goggles that let the wearer experience a fictional world through holographics, smell, taste and touch.

If we focus more strictly on the scope of virtual reality as a means of creating the illusion that we are present somewhere we are not, then the earliest attempt at virtual reality is surely the 360-degree murals (or panoramic paintings) from the nineteenth century.

These paintings were intended to fill the viewer’s entire field of vision, making them feel present at some historical event or scene.

Headsight was the first step in the evolution of the VR head mounted display but it lacked the integration of computer and image generation.

Ivan Sutherland described the “Ultimate Display” concept that could simulate reality to the point where one could not tell the difference from actual reality.

His concept included: “The ultimate display would, of course, be a room within which the computer can control the existence of matter.

A chair displayed in such a room would be good enough to sit in.

In 1961, two Philco Corporation engineers (Comeau & Bryan) developed the first precursor to the HMD as we know it today – the Headsight.

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